4/17/2023 0 Comments Wrestledunk sports switch![]() ![]() It was a reminder at just the right time, that I really needed, on why I decided to make this in the first place, and how far I’d already come. ![]() I’d been feeling a lot of pressure about making something to follow up Hacknet, and I was feeling pretty bad about where I’d ended up, and hearing that someone else had liked it, and had put it in the same showcase that Hacknet made it to… It meant so much to me. It was totally overwhelming – I had to go outside and just sit down against a wall for a bit, I was so relieved. I was still around about there, making trickling progress on it when I got the call about the showcase. When I submitted the game for the Showcase, I was on a big of a high point with it – feeling really good about how it was coming together, but soon after I hit a big low, and started to feel really disappointed. As a project gets closer and closer to launch, I feel like the time between the ups and downs of this get closer together – days and hours even as it comes up to a launch or announce. I’ve learned a bit not to trust my own feelings on how good I think the project actually is, but it’s still a roller coaster feeling it all, and I still lose myself to it a lot. Sometimes I’ll think that the project is the best thing in the world, and others it’ll feel like it’s so bad it’s not worth finishing at all. I find that during development, my opinion of the game that I’m working on goes up and down quite a lot – in pretty extreme ways. Matt Trobbiani: Thank you! It’s such a huge honour to be back in the showcase. What does it mean to you to receive such an honour? Let alone a second time? You’re familiar to this part of the show floor with your past work Hacknet. Paul James: So we must begin with a massive congratulations on Wrestledunk Sports‘ addition to the PAX Indie Showcase for 2019.
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